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Project 06 · Design Thinking

BookClub

A social reading experience that helps university students read consistently, discover books, and connect through shared stories.

BookClub sign-in, home, library, book, community, profile, and current reads screens
Role
UX Researcher & Product Designer
Team
2 Members
Timeline
May 5 to May 28, 2025
Tools
Figma, Canva, interviews, prototyping
Type
Mobile app design

Overview

Helping reading fit into student life.

BookClub is a mobile app concept designed to help university students read more consistently, discover new books, track their reading, and connect with friends through shared reading experiences.

The challenge

Students want to read. Their routines get in the way.

University students often want to read more, but schoolwork, limited time, distractions, cost, and difficulty finding interesting books prevent a consistent habit.

Research

22 student interviews.

We interviewed university students from the University of Michigan and BAU to understand their reading habits, preferences, challenges, and motivations.

01

How often do you read?

02

What format do you prefer?

03

Where and when do you read?

04

How do you choose books?

05

What prevents you from reading more?

06

What could improve your experience?

Key research insights

What we heard.

01

Students want to read more

Most participants wished they read more frequently.

02

Physical books are preferred

Print was favored for enjoyment, while digital and audio formats offered convenience and affordability.

03

Time is the main barrier

Academic work reduced reading time during the semester.

04

Reading happens in short moments

Students read in bed, while commuting, and during brief breaks.

05

Recommendations matter

Friends, covers, social media, reviews, and recommendations shaped book choices.

Point of view

86%

of interviewed students wanted to read more.

Students may read more when the experience is accessible, affordable, social, and easy to fit into daily routines.

The solution

Smaller chapters. Shared momentum.

BookClub releases books one or two chapters at a time, making reading feel less overwhelming and creating natural moments for discussion with friends.

My role

UX Researcher and Product Designer

Developed interview questionsConducted student interviewsRecorded participant responsesSynthesized patterns and insightsHelped define the point of viewDesigned Figma screensCreated flows and prototypesRefined designs from feedback

I served as the interviewer for participants 6-10 and 11-15

Design process

Research guided every decision.

  1. 01

    Empathize

    Interview students about routines, motivations, frustrations, and preferred formats.

  2. 02

    Define

    Synthesize the central barriers: time, access, distractions, and consistency.

  3. 03

    Ideate

    Explore ways to make reading manageable, social, affordable, and engaging.

  4. 04

    Prototype

    Design the sign-in, home, library, book, community, profile, and reading-list experiences.

  5. 05

    Test

    Collect feedback about usability, customization, profiles, reviews, and sharing.

Interactive prototype

Try the BookClub experience.

Move through the prototype to explore the sign-in, discovery, library, book details, community, and reading-management flows.

If the prototype does not load, open it directly in Figma.

Prototype screens

One reading journey, eight primary screens.

The interface uses a consistent green, cream, and black visual system across discovery, tracking, reviews, and community features.

User feedback

Complete, useful, and easy to use.

Users especially valued book discovery, reviews, social connection, tracking, and personalized recommendations.

Opportunities for improvement

  • Custom color themes
  • More detailed profiles
  • Friends' bookshelves
  • Global reviews
  • Shareable chapters
  • News and article uploads

Outcome

A connected reading experience.

The final prototype combines book discovery, personal reading management, reviews, recommendations, and community features in one cohesive mobile product.

Reflection

Research became the design system.

This project strengthened my skills in interviews, qualitative synthesis, mobile UI design, prototyping, collaboration, and human-centered problem solving. I learned how research findings guide product decisions and how feedback improves both functionality and usability.

Next Project → GenAI LinkedIn Networking Assistant Computer workspace representing the GenAI LinkedIn Networking Assistant project